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Azul: Pass and Play

Two players, one screen. Take turns, and tile your wall for more points than your opponent.

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How to play

The goal: score more points than your opponent by moving tiles onto your wall, the 5 Γ— 5 grid on the right of your board.

Your turn: take every tile of one color from one factory (the round plates). The rest of that factory's tiles slide into the center. Or take every tile of one color from the center. The first player to take from the center in a round also takes the first player marker : it goes on their floor line, and they start the next round.

Pattern lines: put the tiles you took on one of your five pattern lines, on the left of your board. Line 1 holds one tile, line 5 holds five. A line holds only one color, and can't take a color that's already in its row of the wall. Tiles that don't fit fall to your floor line. You can also put them straight on the floor.

End of the round: when the factories and the center are empty, each full pattern line moves one tile across to its color's space in that row of the wall, and the line's other tiles are discarded. Lines that aren't full keep their tiles for the next round.

Scoring: a tile that touches no other tile on the wall scores 1. Otherwise it scores the length of the unbroken row of tiles it joins (if 2 or more) plus the length of the column it joins (if 2 or more). Then each floor tile costs points: the slots cost 1, 1, 2, 2, 2, 3 and 3. A score can't drop below 0.

The end: the game ends after the round in which someone completes a horizontal row of their wall. Then each complete row scores 2 more, each complete column 7, and each color with all five tiles on the wall 10. The higher score wins; a tie goes to whoever has more complete rows.

Tips: click a tile to pick up its color, then click one of the highlighted lines on your board. Point at a line first to see where the tiles would land and what you'd score. Esc puts the tiles back. The last move's tiles stay outlined, so the next player can see what happened. Undo takes back the last move, whoever made it; the tiles dealt stay the same. Click a name to change it.